Introduction
VB.NET is completely object oriented. This article uncovers some basic Object Oriented Programming features of Visual Basic. NET. The whole article is divided into ten lessons. The source code for these lessons is provided with the article.
This tutorial is designed with the following objectives:
- To provide a sound knowledge about Object Oriented Programming in VB.NET.
- To educate how Object Oriented techniques are used in VB.NET.
- To explain the following concepts in an easy and simple way:
- Creating and using classes and objects in VB.NET.
- Encapsulation, Abstraction, Inheritance and Polymorphism.
- Overloading and Overriding.
- Constructors and Destructors.
- Static functions.
Go through this tutorial and you will start making sense of almost any .NET code. Also, Java/CPP programmers can use this to understand OOPs in VB.NET.
Using the Code
The source code for each lesson is available as a .vb source code file. You need Microsoft .NET framework SDK installed in your system to compile and execute the exercises in this article. You can download it from the Microsoft website. The VB.NET compiler (vbc.exe) normally resides in your FrameworkSDK\bin folder.
To manually compile a source code file, you may use the command prompt to type:
vbc filename.vb /out:”filename.exe” /r:”System.Windows.Forms.dll”,”System.dll”
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A Namespace
In VB.NET, classes and other data structures for a specific purpose are grouped together to form a namespace. You can use the classes in a namespace, by simply importing the namespace. The
Importskeyword is used to import a namespace to your project. .NET framework provides a rich set of built in classes, grouped together to various namespaces. In this lesson, we are using theSystemnamespace. Import theSystemnamespace (already available in .NET).
Collapse | Copy CodeImports System
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A Class
Probably, you are already familiar with classes and objects. Simply speaking, a
Classis a definition of a real life object. For example,Humanis a class for representing all human beings.Dogis a class to represent all Dogs. Classes can contain functions too.Animalsis a namespace.
Collapse | Copy CodeNamespace Animals
Dogis a class in the namespaceAnimals:
Collapse | Copy CodeClass Dog
Barkis a function in thisClass:
Collapse | Copy CodeFunction Bark() Console.Writeline ("Dog is barking") End FunctionEnd ClassEnd Namespace -
An Object
An object is an instance of a
Class. For example,Jimmyis an object of typeDog. We will create an object in the next section. Read on. -
Modules
You can use modules to write common functions. A
Moduleis a group of functions. Unlike functions in classes,Publicfunctions in modules can be called directly from anywhere else. VB providesFunctions and Subroutines.Functions and Subroutines are almost the same, but the difference is that a subroutine can’t return a value.
Collapse | Copy CodePublic Module modMain
Execution will start from the
Main()subroutine:
Collapse | Copy CodeSub Main() 'Call our function. See below OurFunction() End sub
OurFunction: Our own little function to use the classDog:
Collapse | Copy CodeFunction OurFunction() 'Here is how we declare a variable Jimmy of type Dog. 'We use Animals.Dog because, the class Dog is in the 'namespace Animals (see above). Dim Jimmy as Animals.Dog 'Create an object. Unlike in VB 6, it is not required to use 'the 'set' keyword. Jimmy = new Animals.Dog() 'Another way to create an object is 'Dim Jimmy as new Dog 'Call Jimmy's Main Function Jimmy.Bark()End FunctionEnd module
The major access types are Public, Private, Friend and Protected. A Class may contain functions, variables etc., which can be either Public or Private or Protected or Friend. If they are Public, they can be accessed by creating objects of the Class. Private and Protected members can be accessed only by the functions inside the Class. Protected members are much like Private members, but they have some special use while inheriting a Class. We will see this later, in Inheritance (Lesson 5). Friend members can be accessed only by elements of the same project, and not by the ones outside the current project. Let us expand our dog class.
Import the System namespace (already available in .NET).
Imports System
Animals is a namespace.
Namespace Animals
Dog is a class in the namespace Animals.
Public Class Dog 'A public variable Public AgeOfDog as Integer
Bark is a function in this class. It is Public:
Public Function Bark() Console.Writeline ("Dog is barking") End Function
Walk is a function in this class. It is Private.
Private Function Walk() Console.Writeline ("Dog is walking") End FunctionEnd ClassEnd Namespace
Our Module:
Public Module modMain
Execution will start from the Main() subroutine:
Sub Main() 'Call our function. See below OurFunction() End sub 'OurFunction: Called from Main() Function OurFunction() Dim Jimmy as Animals.Dog Jimmy=new Animals.Dog() 'This will work, because Bark & Ageofdog are public Jimmy.Bark Jimmy.AgeOfDog=10 'Calling the Walk function will not work here, because 'Walk() is outside the class Dog 'So this is wrong. Uncomment this and try to compile, it will 'cause an error. 'Jimmy.Walk End Function End Module
Additional Notes:
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Encapsulation
Putting all the data and related functions in a
Classis called Encapsulation. -
Data Hiding or Abstraction:
Normally, in a
Class, variables used to hold data (like the age of a dog) is declared asPrivate. Functions or property routines are used to access these variables. Protecting the data of an object from outside functions is called Abstraction or Data Hiding. This prevents accidental modification of data by functions outside the class.
Shared Functions
The shared members in a class (both functions and variables) can be used without creating objects of a class as shown. The Shared modifier indicates that the method does not operate on a specific instance of a type and may be invoked directly from a type rather than through a particular instance of a type.
Import the System namespace (already available in .NET).
Imports System
Animals is a namespace.
Namespace Animals
Dog is a class in the namespace Animals.
Class Dog
Bark is a now a Public, shared function in this class.
Public Shared Function Bark() Console.Writeline ("Dog is barking") End Function
Walk is a Public function in this class. It is not shared.
Public Function Walk() Console.Writeline ("Dog is walking") End FunctionEnd ClassEnd Namespace
Our Module:
Public Module modMain
Execution will start from the Main() subroutine.
Sub Main() 'We can call the Bark() function directly, 'with out creating an object of type Dog - 'because it is shared. Animals.Dog.Bark() 'We can call the Walk() function only 'after creating an object, because 'it is not shared. Dim Jimmy as Animals.Dog Jimmy=new Animals.Dog() Jimmy.Walk() 'Now Guess? The WriteLine() function we used so far 'is a shared function in class Console'Also, we can write the Main() function itself as a shared 'function in a class. i.e Shared Sub Main(). Try 'moving Main() from this module to the above classEnd subEnd Module
Overloadind
Overloading is a simple technique, to enable a single function name to accept parameters of different type. Let us see a simple Adder class. Import the System namespace (already available in .NET).
Imports SystemClass Adder
Here, we have two Add() functions. This one adds two integers. Convert.ToString is equivalent to the good old CStr.
Overloads Public Sub Add(A as Integer, B as Integer) Console.Writeline ("Adding Integers: " + Convert.ToString(a + b)) End Sub
This one adds two strings.
Overloads Public Sub Add(A as String, B as String) Console.Writeline ("Adding Strings: " + a + b) End Sub 'And both have the same name. This is possible because, we used the 'Overloads keyword, to overload them. 'Here, we have the Main Function with in this class. When you write. 'your main function inside the class, it should be a shared function. Shared Sub Main() Dim AdderObj as Adder 'Create the object AdderObj=new Adder 'This will invoke first function AdderObj.Add(10,20) 'This will invoke second function AdderObj.Add("hello"," how are you") End SubEnd Class
Inheritance
Inheritance is the property in which, a derived class acquires the attributes of its base class. In simple terms, you can create or ‘inherit’ your own class (derived class), using an existing class (base class). You can use the Inherits keyword for this.
Let us see a simple example. Import the System namespace (already available in .NET).
Imports System
Our simple base class:
Class Human 'This is something that all humans do Public Sub Walk() Console.Writeline ("Walking") End SubEnd Class
Now, let us derive a class from Human.
A Programmer is a Human.
Class Programmer Inherits Human 'We already have the above Walk() function 'This is something that all programmers doPublic Sub StealCode() Console.Writeline ("Stealing code") End SubEnd Class
Just a MainClass.
Class MainClass 'Our main function Shared Sub Main() Dim Tom as Programmer Tom=new Programmer 'This call is okie because programmer got this function 'from its base class Tom.Walk() 'This is also correct because Tom is a programmer Tom.StealCode() End SubEnd Class
Additional Notes:
MustInheritTheMustInheritkeyword specifies that a class cannot be instantiated and can be used only as a base class. I.e., if you declare ourHumanclass as “MustInherit Class Human“, then you can’t create objects of typeHumanwithout inheriting it.NotInheritableTheNotInheritablekeyword specifies that a class cannot be inherited. I.e., if you specify ‘NotInheritable Class Human‘, no derived classes can be made from theHumanclass.
Overriding
By default, a derived class Inherits methods from its base class. If an inherited property or method needs to behave differently in the derived class it can be overridden; that is, you can define a new implementation of the method in the derived class. The Overridable keyword is used to mark a function as overridable. The keyword Overrides is used to mark that a function is overriding some base class function. Let us see an example.
Import the System namespace (already available in .NET).
Imports System
Our simple base class:
Class Human 'Speak() is declared Overridable Overridable Public Sub Speak() Console.Writeline ("Speaking") End SubEnd Class
Now, let us derive a class from Human:
An Indian is a Human:
Class Indian Inherits Human 'Let us make Indian speak Hindi, the National Language 'in India 'Speak() is overriding Speak() in its base class (Human) Overrides Public Sub Speak() Console.Writeline ("Speaking Hindi") 'Important: As you expect, any call to Speak() inside this class 'will invoke the Speak() in this class. If you need to 'call Speak() in base class, you can use MyBase keyword. 'Like this 'Mybase.Speak() End SubEnd Class
Just a class to put our Main().
Class MainClass 'Our main function Shared Sub Main() 'Tom is a generic Human Dim Tom as Human Tom=new Human 'Tony is a human and an Indian Dim Tony as Indian Tony=new Indian 'This call will invoke the Speak() function 'in class Human Tom.Speak() 'This call will invoke the Speak() function 'in class Indian Tony.Speak() End SubEnd Class
Polymorphism
Polymorphism is the property in which a single object can take more than one form. For example, if you have a base class named Human, an object of Human type can be used to hold an object of any of its derived type. When you call a function in your object, the system will automatically determine the type of the object to call the appropriate function. For example, let us assume that you have a function named speak() in your base class. You derived a child class from your base class and overloaded the function speak(). Then, you create a child class object and assign it to a base class variable. Now, if you call the speak() function using the base class variable, the speak() function defined in your child class will work. On the contrary, if you are assigning an object of the base class to the base class variable, then the speak() function in the base class will work. This is achieved through runtime type identification of objects. See the example.
Import the System namespace (already available in .NET).
Imports System
This example is exactly the same as the one we saw in the previous lesson. The only difference is in the Shared Sub Main() in the class MainClass. So scroll down and see an example:
Our simple base class:
Class Human 'Speak() is declared Overridable Overridable Public Sub Speak() Console.Writeline ("Speaking") End SubEnd Class
Now, let us derive a class from Human.
An Indian is a Human.
Class Indian Inherits Human 'Let us make Indian speak Hindi, the National Language 'in India 'Speak() is overriding Speak() in its base class (Human) Overrides Public Sub Speak() Console.Writeline ("Speaking Hindi") 'Important: As you expect, any call to Speak() inside this class 'will invoke the Speak() in this class. If you need to 'call Speak() in base class, you can use MyBase keyword. 'Like this 'Mybase.Speak() End SubEnd Class
Carefully examine the code in Main():
Class MainClass 'Our main function Shared Sub Main() 'Let us define Tom as a human (base class) Dim Tom as Human 'Now, I am assiging an Indian (derived class) Tom=new Indian 'The above assignment is legal, because 'Indian IS_A human. 'Now, let me call Speak as Tom.Speak() 'Which Speak() will work? The Speak() in Indian, or the 'Speak() in human? 'The question arises because, Tom is declared as a Human, 'but an object of type Indian is assigned to Tom. 'The Answer is, the Speak() in Indian will work. This is because, 'most object oriented languages like Vb.net can automatically 'detect the type of the object assigned to a base class variable. 'This is called Polymorphism End SubEnd Class
Constructors & Destructors
Import the System namespace (already available in .NET).
Imports System
A Constructor is a special function which is called automatically when a class is created. In VB.NET, you should use useNew() to create constructors. Constructors can be overloaded (see Lesson 4), but unlike the functions, the Overloads keyword is not required. A Destructor is a special function which is called automatically when a class is destroyed. In VB.NET, you should use useFinalize() routine to create Destructors. They are similar to Class_Initialize and Class_Terminate in VB 6.0.
Dog is a class:
Class Dog 'The age variable Private Age as integer
The default constructor:
Public Sub New() Console.Writeline ("Dog is Created With Age Zero") Age=0 End Sub
The parameterized constructor:
Public Sub New(val as Integer) Console.Writeline ("Dog is Created With Age " + Convert.ToString(val)) Age=val End Sub
This is the destructor:
Overrides Protected Sub Finalize() Console.Writeline ("Dog is Destroyed") End Sub 'The Main Function Shared Sub Main() Dim Jimmy, Jacky as Dog 'Create the objects 'This will call the default constructor Jimmy=new Dog 'This will call the parameterized constructor Jacky=new Dog(10) End Sub 'The Destruction will be done automatically, when 'the program ends. This is done by the Garbage 'Collector.End Class
Property Routines
You can use both properties and fields to store information in an object. While fields are simply Public variables, properties use property procedures to control how values are set or returned. You can use the Get/Set keywords for getting/setting properties. See the following example. Import the System namespace (already available in .NET).
Imports System
Dog is a class.
Public Class Dog 'A private variable to hold the value Private mAgeOfDog as Integer
This is our property routine:
Public Property Age() As Integer 'Called when someone tries to retreive the valueGet Console.Writeline ("Getting Property") Return mAgeOfdogEnd GetSet(ByVal Value As Integer) 'Called when someone tries to assign a value Console.Writeline ("Setting Property") mAgeOfDog=ValueEnd SetEnd PropertyEnd Class
Another class:
Class MainClass 'Our main function. Execution starts here. Shared Sub Main() 'Let us create an object. Dim Jimmy as Dog Jimmy=new Dog 'We can't access mAgeofDog directly, so we should 'use Age() property routine. 'Set it. The Age Set routine will work Jimmy.Age=30 'Get it back. The Age GEt routine will work Dim curAge=Jimmy.Age() End SubEnd Class
Let us analyze a simple program. First, let us import the required namespaces:
Imports SystemImports System.ComponentModelImports System.Windows.FormsImports System.Drawing 'We are inheriting a class named SimpleForm, from the 'class System.Windows.Forms.Form ' 'i.e, Windows is a namespace in system, Forms is a 'namespace in Windows, and Form is a class in Forms.Public Class SimpleFormInherits System.Windows.Forms.Form 'Our constructorPublic Sub New() 'This will invoke the constructor of the base 'classMyBase.New()
Set the text property of this class. We inherited this property from the base class:
Me.Text = "Hello, How Are You?"End SubEnd Class
Public Class MainClass Shared Sub Main() 'Create an object from our SimpleForm class Dim sf as SimpleForm sf=new SimpleForm 'Pass this object to the Run() function to start System.Windows.Forms.Application.Run(sf) End SubEnd Class
That is it. Now you can atleast read and understand most of those VB.NET source code, and probably implement more OOP features in your VB.NET programs. Now, in my next article, I’ll try to cover the patterns and practices in VB.NET.
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